Waku Waku 7

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Waku Waku 7. Sunsoft's gift to mankind.

The characters. Note the midget policeman in the bottom left corner.
Unfortunately, you can't use the broom in battle. You can use the dog, though.
He's evil. You can see it in his eyes.
     This is not a review. Waku Waku 7 is simply too cool for a review. Sure, there are fighting games with better gameplay, or better graphics, but no other game in the genre combines fighting and pure Japanese fruitiness quite this well.

     Waku Waku 7 is technically the sequel to Sunsoft's Galaxy Fight, but besides the fact that they both have Bonus Kun in them, they're totally different. The gameplay, music, graphics, and pretty much everything else in Waku Waku 7 is much, much better. Not to mention that while Galaxy Fight was a relatively dark game, Waku Waku 7 is chock full of seizure-inducing colorful goodness.

     The attacks are just crazy. You don't have to even be remotely good at fighters to pull off a 20-hit combo with some characters. For example, the Doki Doki attacks cause your character to start flashing rainbow colors, and end up with you beating the living crap out of the opponent, taking off over 60% of the his life in a single attack. But the best attacks are summed up in two words: Hara Hara. Some characters can take off upwards of 80% of a character's life with a single Hara Hara. The drawback? They take forever to charge, and stop after you get hit. It's like watching the Power Rangers, only the opponent actually remembers to attack while you're charging up.

To the characters...

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